Drain Essence feels useless, organic material takes forever to get some, and cultivation doesn't really feels like it does anything besides healing me. Would love for there to be professions that encourage specializing in certain paths, like array master where brain size now affects the level of array you can build for an energy cost. Alchemy can be a mini game of refining pill something like picture matching for ingredients and then a star dew valley fishing game for the fire temp. If you level up qi drain high enough have the option to become a demonic cultivator where instead of monsters you fight people and get more qi from them but there is now two people in the clan leader fight where there is a monk healing the clan leader. Idk if you want to have it where you keep on fighting more people or just be one of those games with a bunch of different endings, but can't wait either way.
Area 52
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A member registered Aug 04, 2021
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Crashed when I tried to assign 10,000 units to miners
and also brinks and lumber weren't being collected at an increased rate per unit added to them after about 50 units on them so would be nice if a mode that after so many units are added it stops trying to render them all and just increases the resource values. Would help with lag and let me be able to insta build things well as fast as building could be.
