Very aesthetic game that looks gorgeous. I'm missing information about how does health/sanity depletion works because it feels like it's just very random. I'm not sure if this should be a roguelike or it just doesn't have ending for now (i completed mission, changed characters and it was same tasks in the same ship)
Viewing post in Signal Sweepers jam comments
It's just a proof of concept at the moment, the intent is to turn it into a roguelike but we had to scale back on content to fit within a gamejam. There's three ship layouts and three antagonist types, and each antagonist can appear on each type of ship. Plans are to expand the scope, add more true randomness, and add progression elements.
At present, each antagonist has a different method of attacking;
The Chitinoid wanders the ship, just like you're wandering - if you bump into it, it crabs all over you.
The Psycho follows behind you after 'locating' you, and then an internal countdown timer ticks down per activation (moving, etc), after which he stabs you.
The Agonist deals psychic damage based on time and proximity - the closer you are to the source, the faster you will take sanity damage.
Eventual plans is to have more countermeasures and interactions, a more sophisticated system of how they function (and more counterplay!) and the like, as well as the ability to actually defeat and contain them.
Getting the same ship twice in a row was just unlucky ;-; doubly so if you got the same antagonist, too. During testing I was a magnet for Agonists on the Colugos, to the point we thought the randomness was bugged! <3