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Scythe!

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A member registered 22 days ago · View creator page →

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Thanks for the love! <3

These things were intended! We had to chow down on some of the quality of life stuff while wrestling with getting it functioning in browser. The tutorial was made early on, hence some of the inconsistencies in prose and the pesky device radio being the only two-word input >:f

Thanks for playing, and thanks for the feedback! <3

It's just a proof of concept at the moment, the intent is to turn it into a roguelike but we had to scale back on content to fit within a gamejam. There's three ship layouts and three antagonist types, and each antagonist can appear on each type of ship. Plans are to expand the scope, add more true randomness, and add progression elements.

At present, each antagonist has a different method of attacking;

The Chitinoid wanders the ship, just like you're wandering - if you bump into it, it crabs all over you.
The Psycho follows behind you after 'locating' you, and then an internal countdown timer ticks down per activation (moving, etc), after which he stabs you.
The Agonist deals psychic damage based on time and proximity - the closer you are to the source, the faster you will take sanity damage.

Eventual plans is to have more countermeasures and interactions, a more sophisticated system of how they function (and more counterplay!) and the like, as well as the ability to actually defeat and contain them.

Getting the same ship twice in a row was just unlucky ;-; doubly so if you got the same antagonist, too. During testing I was a magnet for Agonists on the Colugos, to the point we thought the randomness was bugged! <3

Thanks for the feedback! <3

<3!

<3!