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Love the new stages, and once I figured out the game was meant to be played as a roguelite, it made a lot more sense as to how to progress far. It does feel like the later stages are a bit bare-bones with their description, as it seems like they don't change very much after just "obese"...Also, hoping for more stages in the future as well, as immobile/blob wizards would be a fun challenge to deal with, since I managed to find a strategy to push the weights of the notable wizards into the thousands of kilos and beyond...

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This is like month 61 lol

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Definitely not intentional, but I'm not complaining lol (descriptors and gameplay for this would be interesting, no doubt)

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haha great play. i am aware of this and i will probably patch that up in the next version

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Lol, fair enough, could be a future feature and not a bug instead, though...

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maybeeeeeeee