Love the new stages, and once I figured out the game was meant to be played as a roguelite, it made a lot more sense as to how to progress far. It does feel like the later stages are a bit bare-bones with their description, as it seems like they don't change very much after just "obese"...Also, hoping for more stages in the future as well, as immobile/blob wizards would be a fun challenge to deal with, since I managed to find a strategy to push the weights of the notable wizards into the thousands of kilos and beyond...

