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Huge thanks for your feedback, it is a lot to read but a lot of value to me. I've just released a new build that targets some of your feedback. Please have a look and provide feedback if you can :) Changes can be found here

(5 edits)

I play on browser btw, not sure if i said so before.
Okay, played some more after the update, thanks for fixing the bugs.  The damage scale and enemy density does feel better, but without new enemy types it basically feels the same, but a move in the right direction. Since i still just godamage upgrade until i lose repeat. I am unsure what the green aura enemies even do, since they always die. 

 As someone else said, having your damage appear in 2 spots, at the bottom and at the side is strange, as well as regen. The scrap mult seems fine.

In Chips screen, it is hard to tell how many of each Chip you have, when buying x10 not being able to see any noticable difference without clicking on each one individually feels bad, having the copies easily seen, or a symbol if it is able to be upgraded would be cool. 

When getting wave milestones for higher tiers of levels, getting 14 scrap, when you have 90k from the current run. . .kindof feels pointless.

the later stages feel much better when you get the game speed buffs, nad you can start cycling through the bigger upgrdades rather than feeling you need all the small upgrades, 

Range should have a level cap once it reaches where any enemy can spawn.

BUG?:when doing buy 5, it shows you can buy before you have 5 (meaning you can buy 1,2,3 or 4 , but the price still says the 5 price, and the upgrade blue text shows the 5, even though buying less than that. so its more like an up to 5 buy, not a 5x buy. which if you have the money is fine, but if waiting for the purchase box to change to highlighted to purchase feels bad since it isnt a 5x buy like it implies.  Id suggest having it be up to 5 as it is now, but having the price and upgrade (blue) text change based on what it will actually upgrade to? 

BUG?: wave rewards seem to come at halve wave not at wave finish, not sure if intended that way.