hereβs a tip or 2 or 10 π
main feedback, Z overlap, do you know what that is? Itβs that laggy effect on the first half of ur track on the rails.
Also, the flow is a little bit difficult. The drifts are a tad too tight. Speaking of tight, the walls are also a bit squishy, with not a lot of sight and room for error
Leave this track the way it is, itβs a great track, and can help you see your improvements in the future
Fix for track 2 of your lovely palid series: Z overlap, tightness, variety of terrain, switch drift blocks from #1 to #2 or #3 if doing tech tracks and add background blocks as well (this is the perfect area for copy and paste). Iβm not sure if you used copy and paste, but make sure to minimise your copy and paste use. If you want examples, look at some of the big R tour tracks in the editor. To see the difference between copy and paste, and not using it, check track 3 (Silk Road plateau) and check track 11 (Rustic streamway). In rustic streamway, I only used copy and paste for one tiny detail. Whereas for the Silk Road plateau, this was my third track, and the whole thing is copy and paste slop π. So this is a good example to see how much copy and paste to use, using none is best, but for now, try to keep it to <25% of deco blocks. Iβm not sure if you used copy paste for your terrain, but there are 2 dominant deco blocks. Use the whole poly pallette!
Anyway, I love your track! Donβt stop the palid series, itβs brilliant π
