is there any updates recently?
Viewing post in Grand Terra Saga: The Ballad Of Bulwark The Noma comments
Let's see, from the demo, I fixed the violin game with a system that uses a song as a timer rather than the frame rate. It works pretty well, but it's made from scratch so who knows how well it will do in the wild. I wanted to work on a mood system for the spanking scenes so they would have some depth and not be super repetitive, but I got swallowed by the scope so I put that aside and start to work on some balancing so the enemies could actually fight and that turned out to be a huge mess. I know nothing of real game mechanics so all the armors, weapons, items and stats ALL had to be redone. The good news in as of about 3 days ago that's done and I am currently making changes to the game to implement said changes. I reduced the complexity of the crafting system as well. I had over 20 weapons/armors through the game, but crafting them would have required a hefty bit of resource managing and finding items that weren't 100% guaranteed to drop. I was going to go on a forum and ask around if anyone would be bothered by the more simplistic crafting system, but I'm pretty sure people are here for the butts so I just decided to downsize it. It will be easier to manage as the game progresses. Once I get back to Camilla's punishment scene, I'm hoping to make it a smooth system that changes her reactions based on if she's in a good/neutral/bad mood, plan a little overhead for an amorous mode for when she starts to enjoy her punishments. That's rambling now. Anyway, that's what I'm up to.