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"You're combining a real time mechanic with something that would normally be a puzzle".
Well... Yea, that's kinda the point? XD Those kinda linking puzzle games are overdone and kinda boring imo, so why not at least try and make it action-y.
The game is about real time management and repositioning of nodes

I do agree with you on the indication thing, really wish we had that 

- Goose