Wow!! Huge congrats! You got more than me, and I'm the dev XD
It does get harder, but only up to 6 stages, sadly.
- Goose
Fun game! Felt like a real game (Well, it is a real game. But you know what I mean XD)
It was a bit weird to have + and - be the change frequency buttons, since their halfway across the keyboard. But it wasn't the worst becuase you didn't have to change it much. But mapping it to something like q and e would've been nice
- Goose
Thanks for the longer review!! Gave me some real insight ^^ (Feel bad for not leaving a longer review on your game, now. But big truck was such simple fun for my brain XD)
Unfortunately that's the most common complaint XD I can't think of a real way to fix that besides adding a tutorial or controls screen, really.
I'm very glad to hear that! I was expecting this to be a game people just played once and dropped, but watching people play it showed me the opposite. Do you know what exactly about the game made you feel this way? I'd love to develop it further in that direction
In the full version, we're thinking of adding more games and removing the breakout. We're thinking more passive games like simon, or some block blast clone! A mechanic I don't think people used much was the fact that you could play in hostile rooms to fill your pets meter without them having to prompt you to play first. Making it so if you're an expert multitasker you can perserve sun! But that kinda did fall flat, the people who did use it clicked the play button right at the end of the room and filled their pets meter for basically free! So a rework is due, yes
- Goose