Noted noted, thanks you!
if I were to make an expanded version there's gonna be a few overhauls to how nodes feel and the hit box sizes, really XD That seemed to be a rather common complaint
- Goose
Thanks for playing!
But yea, i do wish I had more time to work and expand on this game. In truth I probably only worked 5 out of 10 days on this game Xp If i were (and I do want to) expand upon this game in the future, I think it'd be more settup based, with some addaption. I'd probably also only reserve connection cutting for some enemies rather than a small chance for all.
But what makes you feel that way about the cooldowns? I feel they were kinda necessary for balance and stratify, otherwise strong nodes would have to take a lot of MP instead, and that'd be strange to me at least XD
But yea, no problem!I love long replies and feedback ^^
- Goose
"You're combining a real time mechanic with something that would normally be a puzzle".
Well... Yea, that's kinda the point? XD Those kinda linking puzzle games are overdone and kinda boring imo, so why not at least try and make it action-y.
The game is about real time management and repositioning of nodes
I do agree with you on the indication thing, really wish we had that
- Goose
Interesting concept, but rough around most edges. Though there is some potential in the concept
It kinda just felt like walk around and press space.
The final level was especial offensive on that case, and even when I did find the gold thing after forever it was then cumbersome to find the exit.
- Goose