Too many text, I think it would look more clean if you used some icons. In general it was a little bit hard to understand what's going on. Also, maybe instead mixing turn-based combat and tower defense you could focus only on one part and add more depth to gameplay? Overall nice work!
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Yeah, that's one thing I end not being able to clean up because of time, definitely would make a good addition. Also an in-depth step by step tutorial would also help a lot too. On the aspect of mixing, that was one of the only hard-set things I had in my mind while brainstorming, I wanted to mash two genres and see how I could affect the gameplay between the two. Could benefit from adding something more in the tower defense that can be used in combat. Thanks for the feedback!