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Interesting spin on the theming of the jam! You did a great job at introducing the hazards and then letting the player run free for a bit. There was some issues of readability on where exactly some obstacles and attacks would be active but I could see a lot of potential for interesting gameplay segments using the spark mechanic that you implemented.

yes yes true indeed, it was done intentionally to keep it bit more challenging but I will keep this noted for future update maybe and tysm for playing the game and probably even after jam ends maybe I'll update the levels with proper props and everything we planned but due to time constraints this is all we put together and tried to make all assets ourselves ๐Ÿ˜ญ