The changes in 0.0.8 are awesome! I appreciate the new sim time intervals, the different bell sounds, and showing sent and received bell codes. I did run into 2 bugs:
- If I have a faster time intervals set (e.g. 30s) and the game sets it to 60s due to someone belling me, when I press +/-, it does that based on that old 30s interval instead of the 60s interval now.
- I had an issue where I belled 1 to Stopham to see what the bell sounded like, but it seems like Stopham never sent me the expected train 1C03. I think if the player doesn't bell anything after that 1 after like 10s, it should return to the previous state. Here's the relevant log entries
```
1784631784.429: BlockDialogue: 08:01 → [Stopham] (player) sent 1
1784631784.429: BlockDialogue: 08:01 → [Stopham] (player) sent 1
1784631784.429: BlockDialogue: → [Stopham] state is now 'fb_wait_ack1'
1784631784.927: BlockDialogue: 08:01 → [Stopham] (block) sending 1
....
1784632176.398: BlockDialogue: [Stopham] busy (state=fb_wait_lc_request) — queuing train 1C03
1784632324.3: BlockDialogue: [Stopham] unexpected player code 1 in state 'fb_wait_lc_request'
1784632328.945: BlockDialogue: 08:23 → [Stopham] commutator set to 0 (stored, no active match in state 'fb_wait_lc_request')
```