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Thank you, this is extremely helpful feedback, especially knowing the readability issue was severe enough that you needed to stop playing.

There are currently several font choices and a large text setting, but clearly the largest option still isn’t large or readable enough. I’m going to look at adding larger scaling and a clearer non-pixel-style option. Key rebinding is also a very fair request.

There isn’t an official Bitiverse Discord yet. You can leave feedback here, or use the Support tab under the in-game “?” menu. I may set up a Discord as the community grows.

Gear currently has set stats based on its material and tier. Many weapons have a damage range, but individual copies do not currently roll random affixes or bonus stats. Randomized gear is an interesting suggestion, especially because it would give dungeon hunting and grinding a longer-term purpose.

The early bow experience being too easy is also good to know. Stronger enemies do become more dangerous, but starter combat still needs to feel engaging rather than letting an archer safely delete everything before it reaches them. I’ll review the early ranged balance.

The map feeling visually crowded is another important point. I want the world to feel busy without becoming exhausting or difficult to read.

Fishing, gathering, crafting, and occasionally teaming up to hunt are all central to what I want Bitiverse to offer. Your description of the game you’re looking for is very close to the direction I’m aiming toward.

Please don’t strain your eyes for the sake of testing. What you’ve already reported is genuinely valuable. Thank you for giving it a try.