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Tsubasa sprites! For the final game I'd like to have multiple poses for each character, but I'm scaling it back to one each for the demo.

In an ideal world I'd love to do actual PC-98 pixel art for this, but I'm bad at it and it takes too long, so it's more of a vague influence than anything else. One of the main ways I'm trying to do that is by limiting the color palette. PC-98 art was restricted to somewhere between 16 and 256 colors so artists of the era had to get creative with reusing shades and dithering. I believe I used 10 or so colors for this one?

The writing is also proceeding well! I may have to cut or scale back a few scenes but once I have my most important art assets done I'll only have the meticulous busywork of scripting left and I'm one of those weirdos that likes that sort of thing. It's very Zen.