this is really well done. i like the ruleset and the randomization. makes dying a bunch of times not so bad. the progression was really good, and cobb had me clenching my ass. those last levels were pretty hard! the environmental sound design was great, i especially liked the music in the last level. i really like how big sounding cobbs stomping is, the sound designer did a good job making him feel enormous.
how do you get that pixel effect where the pixel size and orientation is always consistent? it looks awesome.