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(+1)

Nice little game! Made it down to the area (you know the one) and was thoroughly s h o o k by the eyes popping open, so good job there. It held my attention to the point that I was able to complete it (and also I was entertained by the tech I invented of rapidly putting down and picking up the bodies to move them faster. lmao.)

The movement felt a little slow, but I assume that was intended given it's an atmospheric horror type of game. Just as a note regarding the tentacles, it was a bit difficult to see them (even in the brighter areas.) I didn't know what was happening the first time I ran into one and died without knowing what killed me. I wonder if there might be a good way to indicate that you're close to them without sacrificing the spooky atmosphere - maybe adding a water-wooshing sound that plays when you're close?

Good game. Hope to see more made by you! 🙂

(+1)

Yesssss! I was hoping someone would discover what I called "body popping" during development ahahaha. You're right though for sure, the tentacles needed some more work just to give the player an indication something is going on, sound is a great idea for that. I didn't really consider the colours until I put them in the game and I was like "oh they're kinda hard to see" but I pushed on anyway without fixing it. Thank you so much for the feedback!