Ahhh thanks for the feedback! Yee the crew quarters were balanced pretty badly, v1.07 should address that issue (Much less water usage, and lesser cost to build, and also hold less crew - so the jump in food requirements don't go through the roof). TBH it's not balanced well atm, I over complicated the build section and didn't have time to sort everything out.
Very interesting strategy to use the jump boosts to get around XD Sounds like that module is broken XD
RE: the stats, I should add those. Defo will keep in mind if I make something similar. Many thanks!