Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I've been able to narrow down the cause, I've been a little too aggressive with the zero page and depending on what calls are made, it blows away that 1 line stub.  I've fixed it and it will be in the next release, thanks for the report! 

Just curious, were you doing PEEKs in that program by any chance?  If you can share the listing, I'd be curious (and can use it as a regression test).

I'm on my other PC at the moment, but yeah, it waits for a keypress then peeks 162 (jiffy clock) to seed the LFSR with what I hope is something random. Not sure if this is the wisest or most idiomatic approach but it seemed to work.

that seems totally fine, it was definitely a compiler optimization bug w/ PEEK, but it's fixed.   :)