Haha...I kinda get the battle mechanics. But I ended up just spamming my attacks and parries and hoping for the best. We don't have a choice in choosing allies, so it was kinda hard to strategize against certain enemies. I wish there were some kinda of indication for when the enemies are about to attack, so the players can have an easier time parrying.
Otherwise, the BGM, SFX, and Visual Design were so Well Polished for a 2-week game jam. I'm so impressed ToT.