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(+2)

Haha...I kinda get the battle mechanics. But I ended up just spamming my attacks and parries and hoping for the best. We don't have a choice in choosing allies, so it was kinda hard to strategize against certain enemies. I wish there were some kinda of indication for when the enemies are about to attack, so the players can have an easier time parrying.

Otherwise, the BGM, SFX, and Visual Design were so Well Polished for a 2-week game jam. I'm so impressed ToT.

(1 edit) (+1)

thank you for your feedback!!! 
Unfortunatly we didnt have enough time to balance the game so we went for what we could achieve in time(tho yes thinking bout it we shouldve let the player select the troop he is recruting thats a great point)
for the indication of the attack there is an ! Over the enemies indicating an incoming attack 


thank you again!