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(+1)

The game feels great to play, jump and shoot around. Especially the deflection mechanic

It's very difficult though. 

The thing I have most problems with is the boss. While conceptually it's great, the fight feels very random. As far as I noticed the time the boss takes after shooting at the player and before the next shot is random. And this sometimes makes the fight very drawn out, if you get bad rng, but the number of enemies keeps growing no matter what. It would also be nice If the boss shooting the bullet was more telegraphed than just through an animation, prehaps a sound effect or some additional light effect?

One last thing was that when I finally beat the boss, the enemies kept spawning. I thought the game was broken, but decided to keep playing. Only after a few minutes, after I was starting to consider that there is no win screen or that my game is broken, they stopped spawning an the door opened. I think that was way too long of a wait after beating the boss.

But even with the problems I had, this was still a blast to play. Very well done!

(+1)

Yeahhh, I went into a little more detail in another reply, but the boss fight in this version I exported is for some reason broken cause of Godot randomly deleting animation data. Normally there would be basically no real delay between the boss attacking. There also is some sound effects for the boss shooting projectiles but it's probably waaayy too quiet or not obvious enough, definitely on me!


Also, you might've gotten unlucky with an enemy wave spawning right as you killed it, as it'll wait for all enemies to be cleared before opening the exit door. Hindsight I probably would have made it so that if you kill the boss within a time period of a wave spawning, it'd just clear them out for you, or at least cancel the current wave from spawning further. Very good points though, thanks for playing and for the feedback!