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(+1)

San Gambl's first move was to call "exact" followed by four calls of "BS", whereupon a sea monster waddled up and planted their city into the earth like a field of wheat.

Being unfamiliar with Liar's Dice, I'm afraid I struggled to figure this one out. I'm pretty sure there's a brilliant game of deduction and deception to be had, but either I'm missing something or the game needs to explain itself better.

On the other hand, I loved the presentation - the C64-esque graphics and the MIDI soundtrack are really fun.

The "exact" calls felt really cool when you guess correct (they attack each other city and it's visually fun) but something i changed at the last minute seems to allow "bullshit" calls on "exact" which shouldn't be allowed, ESPECIALLY since an incorrect "exact" call has the same player start the following round. San Gambl is the city most likely to call "bullshit" or "exact" based on its gameplay behavior script, so if it calls exact with a certain relatively wide range of dice in play, it will call bullshit on itself and this will happen. It's unfortunately a 25% chance of it happening for probably 2/3s of the length of the game. 

Anyway, thanks for the kind words, and thanks for giving it a try! I appreciate the feedback, though this particular bug I am aware of and  unfortunately discovered on my second playthrough after submitting my entry :(