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Pretty awesome game....and I find the theme pretty creative an RTS created from internet concepts! funny idea...I got stuck in level 2, I could not figure out why my HQ takes that long to build....I imaging that you should build it asap, isnt it? otherwise you lose the 10 seconds delay for building units... Is there any wining strategy? I have tested several but neither worked! Great game !!

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Thanks! In level 2 you have to move fast since the AI is stronger. If it’s not building it’s probably because HQs and Compilers require Injections, which is processed from the Network nodes. I wish I could’ve made the building and input materials clearer in UI but I didn’t have time.

The winning strategy is just expanding fast with the right proportion of buildings (you can check the total production stats of a network in the bottom right corner when you hover over any node). Check out the screenshots for how big your base is supposed to get. I find that 2 HQs with 5 Compilers each are usually enough to win all levels.

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ah ok, that makes sense...It did not occur to me that I could build more compilers per HQ. I could not figure out either how the resource management worked.  it felt quite natural that miners and sniffers where the "workers" but could not understand why sometimes they were shipping resources to one building and not to other that was built before...Are you taking this idea any further?

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I think that with clearer icon resources and some other changes it might become clearer. The UI is very much in debug mode right now.

Yes, I love this concept and plan on working on it more after the jam. I have some different ideas that I want to prototype.