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(1 edit) (+1)

I liked the idea behind the combat mechanic, but the game does not make use of it very much (maybe you could have added the same ennemies with randomized patterns multiple times ?)

Some little problems I had with the game were the window for the web build that does not match the game's ratio (so it looks a bit weird), and the text when facing an enemy goes by too quickly
A fullscreen mode could have been nice as well

(+1)

Thank you for commenting! Yes, currently there's a list of six patterns (mostly due to time constraints). The plan is to make it so that at the end of each pattern it changes to another, and so on, while also adding different ways to interact with it. As for the window size, it was exported without the resize option enabled, so when setting it to full screen it just kind of floats to the corner lol, that will 100% be corrected later. Regarding the text, yes, I fully agree with you, we also need to find a way of shifting the player's attention towards the text box, since right now you can also just not realize it's there, so we'll definitely be looking into that.

Thank you for your feedback! We'll continue working on the game after the jam. If there is anything else you'd like to see added, please let us know 😁