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(+1)

I played until it crashed, but what a nice surprise! It's a really interesting RTS built around path management.

I'm not usually into RTS games, but this one feels really solid. As for the crash, I think it might be related to how units target paths or how they behave when traveling through the network, especially if a node gets destroyed while they're navigating.

Great job overall!

Thanks for playing and for the feedback!

There’s definitely potential invalid references around due to network and units destruction, but they should mostly be sorted out. I’ve played this start to finish in the editor without any errors, but in web and native export builds it always breaks when killing an enemy base, and the error in the logs is very cryptic :(

(+1)

Keep in mind that some shaders are limited on the web, and browsers usually run games on a single thread, so it's perfectly normal if it works on desktop but not in the browser.

Also, remember that Godot lets you run your game directly in the browser once you've configured the Web export. You can then use Remote Debug to inspect and debug the HTML5 version, which makes tracking down web-specific issues much easier.

Thanks a lot! I wasn’t aware of this feature. I will try to see if this helps.