Thanks for playing! I had no clue how to make the AI harder initially, but what I settled on was improving their reaction times and run speed. So in the quarters they only update their target position every 1 second or so, in the finals it’s every 0.2 seconds so they’re way better at hitting you with slide tackles. Also they go from running slightly slower than you in the quarters then get faster every round. It was my first time making any kind of meaningful enemy AI so there’s a ton to improve but it was so fun to figure out! Maybe I could have just had stats for the AI with 3 stars for speed and aggression just to communicate what was happening better.