I do love the mechanic that you have to get to the surface, and the art is great. I found the health treasures a little difficult to locate because of the big horizontal area, but I’m really glad that you put checkpoints in the game. One critique I have about some of the chasing enemies is that it is hard to escape their grasp. For example, when I was at the section where you’ve just gone through the wood place with the blue squids, I aggravated the shark, and he quite literally pushed me all the way back down so I had to redo the small squid area. Kind of weak interpretation of phantoms that you just play as a ghost, but I understand that the theme and limitation were difficult to pull off. Good work.