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- Gameplay and balance notes:
--Can go out of screen bounds if you wanna cheese lol
infinitely so
--No skip button, had to mash through dialogue after the game overs, didn't really enjoy that
--The pacing is really off-putting, it's lots of very short shooting parts between long parts of dialogue - so the cutscenes feel like they disrupt the gameplay too much.

-- The enemy waves are on the unchallenging side (that can be OK, but when the difficulty doesn't move up enough, that's where it becomes boring). Though an enemy could get a cheap shot in if you're unfortunately placed at the start of a wave.

-- The boss fight is surprisingly tough. Having to go through all the enemy waves and dialogues to try the boss fight again feels like a harsh punishment.

The overall pacing of the game is really odd. Though I like that this is a Ran backstory.