A brilliant concept done injustice by time and experience constraints. There were a number of bugs such as ghosts not following perfect pathing, and cues not communicated well enough (Soldier aiming, crate only being able to be picked up once)
Still, this is a great concept! I felt a particular sense of satisfaction looking at my guys play out (and seeing how humorously, painfully slowly it took me to navigate to certain key points in reverse XD)
Music was well done! Keep at it! I'm certain you can make this a full polished release if you wanted!