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Is there any way to apply those to particle effects? Im trying to use animated spritesheets for a sprite material and there doesn't seem to be an option. Particle Process Materials also dont seem to affect things like color, scale, etc.

Particles seem to work fine for me. All I did was create a new GPUParticles3D node, assign a QuadMesh to Draw Pass 1, apply a ShaderMaterial to it, and use one of the Sprite shaders with that material. Not all ParticleProcessMaterial properties will work, since the shader overrides how the particles are rendered. Animation can be handled with an AnimationPlayer or a script by either updating the material’s UV offset when using a sprite sheet with multiple frames or swapping the albedo texture when using individual sprite images for each animation frame.