Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Thanks! We already have a minor amount of visual feedback on invincibility, where your heart gets outlined in a thick, dark green outline. However, it is kind of hard to notice if you don't already know about it. I think the main culprit of the inconsistent dodging is the game's poor performance on web. For context, I .duplicate() each bullet and then .queue_free() it when it has finished its movement. Not the most optimized stuff XD

(+1)

Okay, great, it’s definitely a little hard to tell (probably with the amount of greens). And that tracks with the web export. Trust me, I get that, our game ran much smoother pre-web export too. And that sounds like lore-accurate jam optimization to me lol, good stuff.