Thanks! We already have a minor amount of visual feedback on invincibility, where your heart gets outlined in a thick, dark green outline. However, it is kind of hard to notice if you don't already know about it. I think the main culprit of the inconsistent dodging is the game's poor performance on web. For context, I .duplicate() each bullet and then .queue_free() it when it has finished its movement. Not the most optimized stuff XD