I really liked the core mechanic. The one bit of feedback I would give is that dodging feels a little inconsistent, and some visual feedback or a toggle for some additional visual feedback on invincibility would be good. This would be especially helpful for dodging the attacks without the predictive trails. Really great stuff overall though!
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Thanks! We already have a minor amount of visual feedback on invincibility, where your heart gets outlined in a thick, dark green outline. However, it is kind of hard to notice if you don't already know about it. I think the main culprit of the inconsistent dodging is the game's poor performance on web. For context, I .duplicate() each bullet and then .queue_free() it when it has finished its movement. Not the most optimized stuff XD