Awesome concept! I too looked for you directly because of the progress screenshots you sent on discord. To be frank, I found the game a little frustrating at times. It felt like I was trying to chase the ball around instead of really wielding it as a weapon. There was also a bug that made "press Q to drop" stay on screen permanently after hovering over some of the items I had (I think it happened when I was moving while hovering over the item with my mouse). Despite that, I still love the mashup. Some sort of redesign to fix the feeling of "chasing the ball", and this could genuinely become one of my favorite roguelikes.