Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Awesome concept! I too looked for you directly because of the progress screenshots you sent on discord. To be frank, I found the game a little frustrating at times. It felt like I was trying to chase the ball around instead of really wielding it as a weapon. There was also a bug that made "press Q to drop" stay on screen permanently after hovering over some of the items I had (I think it happened when I was moving while hovering over the item with my mouse). Despite that, I still love the mashup. Some sort of redesign to fix the feeling of "chasing the ball", and this could genuinely become one of my favorite roguelikes.

Thank you! Yes, I was worried the gameplay might be a bit frustrating, and it could definitely be improved. Perhaps I could "rig" the physics in the player's favor, like how arcade racing games don't have realistic driving physics to make driving more fun.

Oh yes! There are so many interesting ways in which the physics could be tweaked. Perhaps the ball gravitates towards the player if it's close enough? I don't know. You'd have to experiment!