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Hi, cool beginner project, and congrats on completing the jam.

Some general feedback notes:

  • More feedback would go a long way, for example, you have that visual feedback around the character when you cast a spell with those green swirls or electricity. That is really good. Some more stuff like that, for when you hit an enemy, would be great. Also, things like knock-back when you hit an enemy go a long way for this style of game.
  • The UI was kind of hard to read with the way that the numbers were laid out, so maybe going for more traditional number layouts could be good; it was difficult to tell what the numbers meant, if anything.
  • Also, making it very clear when the player is taking damage/can take damage is a really good thing to look at. Whether it’s some sort of indicator or feedback.
  • For the vignette shader to scale cleanly to a viewport of any size, consider making it a full rect ColorRect object. Also, there are project settings to manage the behavior of a resizable window to make that behavior consistent regardless of size.

Overall, good start and congrats again on finishing the jam!

(+1)

Hello, thanks for this feedback. I'm sorry for that UI glitch I had. The symbols weren't supposed to behave like that, it seems like a web export bug or something. I will try to use your tips in the future. Thank you again for pointing out my mistakes and good sides of our project!