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Thanks for the advice! I tried a few different solutions for the velocity and ended up with an equation that takes a normalized charge, then raises it to a power, then multiplies it by the direction vector and a power multiplier (Probably pretty close to what you imagined). So you could say it's intentionally unintuitive in some ways. But I used this scrappily to effectively expand the power ranges where you can hit a lower-power shot and still be able to hit a more powerful, exponential shot. 

I had no idea KE was calculated like that, honestly really useful to know. That would explain why each similar variation still felt wonky. If I could will myself to touch this game again, I'd go back and try to implement a solution like the one you gave. My excuse is that I haven't taken physics yet, so....

I hope you at least enjoyed it a bit!

(+1)

Oh I did! I played a good 30 minutes before falling down like 500 meters and lost my motivation to make it to the top... but I had fun while doing that. By game jam standards, I'd call that pretty engrossing.