Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Nydaxe

40
Posts
1
Topics
4
Followers
A member registered Jun 12, 2024 · View creator page →

Creator of

Recent community posts

I love the almost Mario Maker-like course you constructed here! Would be nice to have a directional indicator though

Thanks for the advice! I tried a few different solutions for the velocity and ended up with an equation that takes a normalized charge, then raises it to a power, then multiplies it by the direction vector and a power multiplier (Probably pretty close to what you imagined). So you could say it's intentionally unintuitive in some ways. But I used this scrappily to effectively expand the power ranges where you can hit a lower-power shot and still be able to hit a more powerful, exponential shot. 

I had no idea KE was calculated like that, honestly really useful to know. That would explain why each similar variation still felt wonky. If I could will myself to touch this game again, I'd go back and try to implement a solution like the one you gave. My excuse is that I haven't taken physics yet, so....

I hope you at least enjoyed it a bit!

peak

Hit (ctrl -) 3 times to fix the UI

pretty sick

this game was difficult, great job!

neat

Interesting concept. Good first project, but you can't adjust jump mid-air, and overall, the game is too easy.

One aspect of game design that could definitely be applied here is messaging and telegraphing through color (ex. mana cost is in blue, but mana is green?) But overall, a good, simple card game to make in a week.

Ive been playing for about 2hr and I still can't beat the last level, I got to 3675

Really polished, found out how to fly

I’m glad you enjoyed it! Completely on my part with the text thing, it clears the text that is typing at the time you press space, which is completely unintuitive I now realize, I’ll make sure to keep that in mind for any other projects.

Smooth, well made

Really nice style and polish. Music is very solid. Simple and effecitve, though I found a bug where sometimes you would lose the ability to move and then never lose after you would die. 

Art style is simple and appealing. Movement and jump feels floaty. Obviously needs more content, but keeping it simple is the goal of the jam.

Love this style, simple yet elegant and suspenseful

Overall movement feels smooth

Feels polished and well made

genuinly hilarious

Fun

Very cool!

This is really good holy cow, very replayable, please more norweigens next time, love the music, good polish! My GOTY fs

This is really good, unfortunatly I wasnt able to beat the dark elves. 10/10 fs

I would've sworn this was made by someone who has a strong suit in cozy games, this is honestly impressive in that case

This is really cool

Art is obviously amazing and keeps you playing. I love the cozy nature of it all, it really immerses the player into the setting. I wish there was a little less tedium, but honestly that really didn't effect how much I enjoyed this game. Overall really solid, I enjoyed it a lot.

The art and music is on point, platforming is smooth for the most part, very solid

Really interesting idea for a deckbuilder, with more polish and balance I think this would have great potential

Kaboom

Fun game, simple visuals. Well done

This game reminds me of old classics I played as a kid with no instruction

Holy this is epic

Click to kick BTW

Love this gam

I love this art and music style. If there is anything I would change it would be the menu intuitiveness and the variation of enemies, they felt quite tedious and annoying IMO

Someone help, I bought too many packets at the vending machine and I am now stuck forever

Fullscreen for a better experience

Cool concept. Love the art!