- As always, I love the small details/little bits of juice. Bullets having shadows is nice.
- Retro aesthetic is on point, I appreciate the subtle variety in the tilemaps.
- Lots of info to parse through/text to read. A bit overwhelming.
- I'm beginning to wish I invested more in accuracy.
- The "area is blacked out until you open the door" effect is cool.
- Zoom!
- Things definitely get a lot easier with the uzi
- I like the low-accuracy combat, it makes movement and closing the gap very important
Definitely a bit tricky navigating the UI/interacting with elements at times, and 100 quests is a bit intense of a goal for me. But a lot of cool tech/attention to detail, and I had fun.