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  • As always, I love the small details/little bits of juice. Bullets having shadows is nice.
  • Retro aesthetic is on point, I appreciate the subtle variety in the tilemaps.
  • Lots of info to parse through/text to read. A bit overwhelming.
  • I'm beginning to wish I invested more in accuracy.
  • The "area is blacked out until you open the door" effect is cool.
  • Zoom!
  • Things definitely get a lot easier with the uzi
  • I like the low-accuracy combat, it makes movement and closing the gap very important

Definitely a bit tricky navigating the UI/interacting with elements at times, and 100 quests is a bit intense of a goal for me. But a lot of cool tech/attention to detail, and I had fun.

Haha yeah 100 is a lot. 
there is no ending so I hope nobody does 100!