Not bad for your first jam. I had some trouble with telling what part of my ship counted for collisions and ended up colliding with things a lot when I thought I wouldn't.
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Hi! Thanks for playing this. I wanted to initially go for an isometric feeling, but the depth couldn't fully be realized. I wanted to keep the hitbox around the hull area, to show that all hits are happening in the "ship's lane", but had a tough time distinguishing the "Y" and "Z" axis for the player visually. This is a good problem for me to work on though :)