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(+3)

Great concept, i also like the design of the looming monster a lot for some reason. Some controls felt a bit unresponsive/sluggish,

and more personnaly i feel like the maze hate me, i almost could never win this mini game, even on easy with a 6 roll XD The generation of the maze team up with my luck just so i couldn’t win. Taking a path to be reveal being a dead end just beside the exit…. And so multiple time. But i like the rest a lot, especially the qte card mini game, having the color + arrow + sign was smart

Thanks for the feedback!

Yeah the maze is definitely RNG heavy, you have to guess the path so you can loose just because of bad luck.

If you don't mind saying, which controls felt unresponsive and why? It would help me improve next time.

(+1)

It’s a bit hard to describe why because it’s mostly just a feeling. It was mostly with the Snake game. Something feels a bit off to me, but I’m not exactly sure what.

I did notice that you can’t cross the last tail section. I remember the original Snake allowing this because the tail tip moves away, so the next move doesn’t actually collide. I do this quite often, which makes the move invalid when I would expect it to be valid. (I hope I explained this well.) It may be the lack of feedback when you hit something, sometime i probably missclic on my keybord but nothing show where i collide to lose. Or probably the smooth visual and moving tile by tile

In the falling mini-game, at times it look like i bounce a tiny bit on the ground so i couldn’t jump in a row.

I can’t say for sure. Sorry for not being able to help more; it’s mostly just a feeling that something is off, and I couldn’t really pinpoint exactly what (aside that it was mostly on the snake mini-game). Sorry if it sound like being nitpicky, i’m trying to find concrete stuff that could explain my feeling.

There is certainly something wrong with controls cause you are not the only one to bring it up. I'll discuss this with the team. Thanks for taking time to give a detailed answer.