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Thanks a lot! All brain power went to the game design, not the actual game execution XD It was really hard to setup it properly especially for visibility. But i couldn’t make it too much as in a car, your rear miror are small too and i needed the feeling of looking on a miror to see behind. I tryed my best and i’m kinda happy of the result (but it’s not the best i agree)

Yeah i also agree on the third person, the third person mode make the controls more intuitive, mostly because of how the car rotate, but also because you can actually see the road better. The game was intend to be on first person as you need to look in the “rétro” but i like my debug view on third person so i had to make it a feature somehow.

But while it does make the game easier, the view is slightly less than the first person one. On high speed, first person tend to perform better (for someone like me who has playtest a lot and is familiar with the controls) first person can see the obstacle from farther than third, making it easier to dodge.