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Thanks, yeah the gameplay was a bit rough. I tried to kept it small scope. For once i manage to and tryed to polish the small amount i got wich i didn’t achieve as i hoped but that’s a start and was a good learning experience. (i never got to polish any of my game before as i always went overboard in the scope)

The view in the retro was the hardest part to setup because yeah, the display surface is small by default. About the view, you have 3 retro, middle, left side and right side. You need all 3 to better see where you go

The issue with the middle one is it is squashed making it a bit making it hard to read, so the side do work a bit better for this, but since there on the side, you can’t see everything either, that was the catch and not a good one XD. You can play on full screen to make it easier, but you also need to play with the side as the monster can block the middle one.

But yeah it was really hard to execute my gameplan properly. It sound good on paper, but in practise, visibility was the main struggle far more than expect. And also the controls arn’t the most intuitive as you go backward…