I wont lie that when I saw the page for this game I though "this probably won't be much of a big or interesting game"
boy oh boy was I wrong
the artstyle is really good, I love this simple low color aesthetic for the map, the icons are a bit hard to read (untill much later I thought the accuracy symbol was a K), but besides that I really like the art
the gameplay is very fun, the items you pick up do small differences, but you can feel them during the gameplay... mainly one though
at one point in my latest run (I did two, my first one I got stuck out of the map lol) I grabbed a mitosis, and for some reason on the third floor my balls... just weren't going back to me and despawning, I had a ton of balls and every time I entered a new battle I got more balls, it got to the point where the game was running at 1 fps from the amount of balls I had
anyways, I really liked this game, a bit more polish in the balancing of items (changing stats is good, but again, they can feel kinda effectless) and making them have more interesting effects would benefit this game a lot, and maybe putting a cap on the max balls, maybe attached to the amount of mitosis you get? (like how risk of rain scales this sorta thing)
also, I kinda don't understand the use for the floor map item, its cool to know the layout, but I don't know what's in each room, so it feels kinda like a wasted item slot
in conclusion, really fun game, love the artstyle, please update the page it doesn't do this game's justice
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Thank you for the amazing feedback! After playing it myself a few times I agree the balance is way off, and Mitosis is very broken xD
My plan for the minimap, and the Dungeon Map item, was to color the rooms to show what they are, and if you had cleared them, unfortunately without that functionality the item is worse than useless, as without it you can't tell which rooms you haven't been in.
I have updated the game page now, it was the one thing I wasn't able to get done last night, it was very late when I uploaded the game.