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Comments below clip'

A very interesting pov.  Sitting in a wheelchair while handling/operating an elevator. The idea of not being able to move, one way or another, immerses a player into a world that I wasn't familiar with.

The build-up of dread works very well, as we've literally nowhere to go, but to sit there and watch whatever unfolds in front of us.

I didn’t run into any bugs, hiccups or other snags, so kudos to all involved in making this awesome game!