Comments below clip'
A very interesting pov. Sitting in a wheelchair while handling/operating an elevator. The idea of not being able to move, one way or another, immerses a player into a world that I wasn't familiar with.
The build-up of dread works very well, as we've literally nowhere to go, but to sit there and watch whatever unfolds in front of us.
I didn’t run into any bugs, hiccups or other snags, so kudos to all involved in making this awesome game!