interesting doohickey! i might not be getting it since i’m struggling to break even but still
for some reason i didn’t expect 3d dragging to work this nicely, and i like how you have an in-universe penalty for losing items :p
also i think i disagree with the weight of the large rock, i’m guessing you did something like 5× scale and set the mass to 5 when it should be either 25 (because it takes up 25× the screen real estate) or 125 (because in 3d it’s 125× bigger)