Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

interesting doohickey! i might not be getting it since i’m struggling to break even but still

for some reason i didn’t expect 3d dragging to work this nicely, and i like how you have an in-universe penalty for losing items :p

also i think i disagree with the weight of the large rock, i’m guessing you did something like 5× scale and set the mass to 5 when it should be either 25 (because it takes up 25× the screen real estate) or 125 (because in 3d it’s 125× bigger)

(+1)

I did give the large rock a mass of 25. But yeah, the size to mass ratio definitely needs some fixing.