This feels like a childrens show host got fired and didn't leave their house for 5 years, I love it. The amount of thought the protagonist put into how each element of their room would think and act around them and amongst themselves is so interesting. The dirtiness of the outside of one window made me wonder if the outside was a hellscape, but the other window quickly corrected me. Just by talking about each element I realise that I start to feel closer to the protagonist of your game!!
Oh I love that conceptualisation of the character -- it feels very real to me especially because I had that one Spongebob episode in my head when I was making this. You know the one.

This one. Somewhere between this and Bo Burnham's Inside (which I totally forgot was the name of the special until right now LOL).

I also love hearing how your conceptualisation changed talking to each item. Because I had no reason to control what you click when, I like to imagine everyone's getting a unique "route" in that respect, and I'm excited to see how that changes people's reactions to the game.
Funnily enough, the windows were my first and last items to write! I started with the Scratched-Up Window on the left, and ended with the Blurry Window on the right. I did slightly anticipate that people might go to the Blurry Window last, just on account of it being "hidden" by the text box, but you've proven me wrong in that respect! How interesting...
Thank you for playing, thank you for commenting, thank you for encouraging me to make something!
My exact order was blurry window, clean window, rug, door and THEN the gunk under the rug, because I didn't realise you could click it until there was nothing else to click. I made the assumption that maybe it was intentional that the character was ignoring it to such a degree that it wasn't clickable. I also clicked the objects multiple times just in case there was some extra dialogues but I don't think I found any (which makes sense bc word count lol) :) I liked it lots