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Very on-theme and quite unique as a game. I have to say I'm a bit confused why "reach universe #22" is the goal, when the fun part is trying to wipe a universe clean rather than travel to the next. Also, it seems that with fully upgraded inventions, they don't activate a second time if they activate before you've found everything in that universe. It felt overwhelming at the start, but after a couple of minutes playing you quickly get into the groove of things, nice job!

(+1)

Hello, thanks for playing.

Universe 22 is the goal because I wanted a  short game.

The shortest and maybe the most fun path is to extract what you need from every universe.

The slightly longer and boring path is to jump into the next universe ASAP, preferably without destroying anything.

I intended to have various entities speak to you depending on your actions (ex: destroying a lot of planets / jumping around without doing much damage) to add a bit of narrative and replayability. But I have added only one. It should make you think about the possibility that you're wiping out planets with life on them. 

Also the universe map is a bit too cluttered and it doesn't really show that you are wiping out the universe. It should have more "gravitas".  

As for the fully upgraded inventions not working properly, it's a bug :( . The whole system needs an overhaul, maybe when I have time.