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(+2)

Loading takes quite a while and the sensitivity setting is on the main menu, which is a bit painful, you have to go back to the menu and then wait for it to load whenever you realize 'no that's not quite it' and need to go back to adjust.

For me there's a bug in which the camera constantly moves down towards the floor even when I don't move the mouse at all. I remember that happening to me once (making a game with that exact same bug) but sadly I don't remember what the fix was but it seems to not happen to many people (though it always triggers for me specifically) might be an OS/my computer kind of thing.

It's kind of a shame because the movement is *incredibly* sick and well made. Even with the bug it felt really nice though the bug did make aiming unfortunately very, very difficult. My computer's cursed sometimes and it hit a weird bug. 

(+2)

Yeah, I agree the loading can be a bit painful on some browsers/computers; for me, on Firefox it takes a while to load, but on Google Chrome it loads pretty quick. Also, you should be able to access options through the in-game pause menu, where you can change sensitivity there!

I actually also did run into that camera bug last minute and unfortunately did not have the time to investigate, so I'm sorry you ran into so many issues with it.

Still, thanks for playing and I'm glad you enjoyed the movement! That's where a bulk of the first few days of work went haha!

(+2)

Oh I totally missed that there was an in-game way to set the sensitivity, that's on me then. The movement did remind me a lot of ultrakill in like the best of ways, definitely a big highlight!

(+1)

No worries, it honestly is probably not very clear that you can; so I've added it to the game's description! Also, I lost a looot of development time to taking breaks to play ULTRAKILL for inspiration so, that definitely seeped in a bit LOL