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Hmm, depends. If you mean something like dark souls, then no. If you mean something more like a walking simulator with a main storyline and additional environmental storytelling elements then sure. I don't require dialogue per se but the fact there is a story there and it must be obvious it's there is important. Using images, body language etc also works.

What about something like Subnautica's/Hollow Knight's story telling?

Never played them so I'm answering based on secondhand info but as long as it's not super gameplay heavy [eg. you wouldn't grind/replay to beat the boss way more than enjoy the story] I guuueeesss it should be fine. Like, walking sim - ok. Battle arena-ish - not ok.

In Subnautica you can play the game normaly and pick up a scanner item where you can scan fragments to unlock other technology or scan your enviroment/fish which gives you lore in your PDA the PDA being basically a lore library.


And in Hollow Knight there are a lot of lore tablets and and NPC's that in the dialogue will tell you something about the world there is also something you can unlock in the early game which is a journal that tells you the lore of the enemys if you beat them enough. The Terrain/Enviroment is also so detailed that it basically tells the story itself

Sounds fine, then. Again, don't make the gameplay complicated enough to distract from the story but this kind of storytelling should be okay,