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(2 edits)

Wow this game is super interesting! I only got a few levels in but the concept is so genius. I love watching all the past versions of me working together to solve the puzzle and it really had me thinking for a couple of them, but it was so satisfying when I figured out the solution. It kind of feels like an old flash game I might have stumbled upon as a kid. The music and military theme is really good.

My main criticisms were that it wasn't super intuitive how to win - I know now that you have to get the guy with the black and gold helmet to the finish line but it'd be nice if it was visually more obvious that they were the most important. Also if it was visually more obvious that one of them can jump really high, like maybe give them big boots or something lol.

I did mess up the ghost navigation a bunch which kept ruining the puzzles sadly, and maybe you could check off the levels that have been completed, but otherwise it's a pretty cool game that I might return to.

Noted - The ghost navigation is a point of contention for me as well, honestly. Managing the collision framework for it has been pretty difficult, and im 90% sure the issue is due to the player having one way collision with ghosts, while other ghosts have two way collision. It was the best way to solve a larger bug present with ghost navigation, but unfortunately not perfect. Thanks for playing! I'll keep these in mind for the next build.