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This game's got some of cool ideas! I feel that a more serious loss of control or some sort of more extreme visual/audio cue would help the ship seem more out of control than it feels, but the mechanics of the weapons constantly changing and needing to constantly repair your dampeners and shields to stay alive are both solid concepts. The conflict between the two intergalactic restaurants was also a neat story concept, though I wasn't a huge fan of the writing, heh. Also, for a jam game, I think you could've afforded to make it a bit shorter and have more variety in that shorter time frame to make it more consistently fun. Still, the art and sounds are great, and overall I think it's got a lot of potential. Good work!