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Difficulty report : This is more subjective than most of what I post, but I know you're (J Chance) working on balance, so I figured you should know.


I'm 19 retirement perks in. Some of my skills are in the mid-high teens in late game, and all are at least in the double digits. I've got a fully Shock modified, leveled Big One hammer, and fully Composited noise reduction armor, with a combat skill around 12.

It seems impossible to go through a Rep 120 or Rep 200 or Rep Infinite mission task without at least a single Security Sweep hitting. Because of cost increases, keeping player character skill over double the threat level becomes untenable at this point. Post Legacy I could probably do it - doubling my effective time, or income, could let me boost skills or tools/cyborgification up there. But on the first pre Legacy, post Incorporation cycle, it's either 20+ perks deep or borderline impossible. Occasionally I can just squeak one out if the Mercenary list has been kind and a prioritized skill is where the enemy happens to be weak.

At 5+ steps to a mission, combat seems inevitable, given the above. Again, post Legacy that might be different, and with the benefit of the Community tab it might be possible.

At Rep 200, I'm seeing multiple combatants at a time with one-shot-kill armor penetrating weapons or Frontline Breach armor, which is bulky enough to overwhelm even armor-defeating weapon builds. I'm spending multiple stamina-boosting Perks on modding my weapons and armor to perfection, and maybe a third of the cash I'm pulling in on upgrading them, and I'm barely scratching Rep 200 combatants. This is probably too hard.

Having said all that .. it is possible to hit Legend. Took 20ish cycles, lots of luck, skin of teeth, etc.

(+1)

It sounds like the proper place to target would be improving what a corporation can do for the player to replace some of the "criminal" resources that get locked out when you Incorporate. This fix will take a bit longer - it's not just fixing some buggy code, it's (as you said) addressing a deep balance issue, but I really appreciate your feedback in this.

This is a typical example. 5 step UNLIMITED mission, the first of the life. I got to target almost exclusively skills I had heavily prioritized with rebirth job backgrounds and accessories and training and tools, but still ended up in combat.

First combat: 3x enemies with DMRs and Frontline Breacher Suits somewhere between levels 4 and 5 in armor value. I wailed on them with a level 3 Ripper, lvl 5 shock, for a good while while my kevlar sneak suit with lvl 5 noise reduction bought me time. They killed me in their first shot once they found me. I had managed less than ten points of damage to one of them.

I've tried the gun route too, but the noise reduction of silencers gets rapidly nerfed as ROF goes up, so the 'ambush window' is about one and a fifth attacks long... so anything short of a two stroke kill means getting perforated. With armor to soak all that (and we're getting in the 40k+ cash spent on guns and ammo point here) we're still looking at Alert levels in the hundreds even with max level silencers - I don't think you could get off three attack cycles with a high end high ROF gun and not be in the Reinforcement Death Loop.


It's rough out here, man! I'm looking at crawling up to that 2 TP tier and skipping the stamina boost in lieu of doubling my alert timer so I'm not spending 100+ Intel on looking for end run 4 stage missions. Abandon the idea of winning in combat at all. I'll do a combat focused build first to see if having something crazy high like 20 points could make these late game fights survivable, but I think it'll chew into my income potential so hard I'll end up paying for the skill boost with equipment limitations.